Tuesday, January 21, 2020

Comparing Divine Punishment in Oedipus Rex and Leda and the Swan :: comparison compare contrast essays

Divine Punishment in Oedipus Rex and Leda and the Swan        Ã‚  Ã‚   Divine punishment is an irreversible occurrence that creates distinct attitudes in characters.   In Yeats' poem, Leda and the Swan and Sophocles' Oedipus Rex, Divine punishment plays a crucial role, and is the basis for the actions of both Oedipus and Leda.    Yeats and Sophocles explore the idea of Divine punishment in various ways.   Yeats shows Leda's attitude towards the experience of the rape, and the result of the rape leads to Leda's attitude towards the Gods, which then leads to many more travesties.   In a similar way, Sophocles shows Oedipus' reaction to Divine punishment when Oedipus realizes that he has killed his father and married his mother.   It was these actions that drove Leda and Oedipus to experience Divine punishment.   As a result, each has suffered even more.    In Yeats' poem, Leda and the Swan, Yeats explores the idea of Divine punishment in using the result of Leda's rape as his subject.   The offspring Leda produced represents the Divine punishment of the story.   In the story, Leda is raped by a swan, which represents Zeus, the most powerful Greek God.   The consequences of this rape includes two children, Helen and Clytemnestra who later marry and experience the fall of the Trojan empire and the killing of Agamemnon, Clytemnestra's husband.   The story of Leda and the Swan creates a vivid portrait of a rape between an all-powerful swan and Leda, the Spartan Queen.   It is peculiar that two such powerful individuals are the subjects of the horrendous act of rape. Zeus is the most powerful of all gods, and Leda herself has great power, being the Queen of Sparta.   Aside from this however, lies another topic, which Yeats attempts to explore, and that is the idea of Divine punishment. The mere thought of punishment from the Div ine, meaning God, is the reason why Leda allows the Swan to continue the rape without a great deal of fight.   Yeats writes, "Being so caught up, so mastered by the brute blood of the air, did she put on his knowledge with his power before the indifferent beak could let her drop?" (Kuehn 140).   Here, Leda must choose whether or not she should put all of her power in Zeus, knowing that he has harmed her.   Her action to not resist the force leads to the Divine punishment.

Monday, January 13, 2020

Exploring the use of digital gaming in teaching

It is the general intent of the research that is presently being undertaken to research the usage of digital gambling in instruction and acquisition of mathematics in order to run into up educational ends. The survey is specifically being conducted in the scene of the Kingdom of Saudi Arabia with the purpose of looking at the consequence of digital gambling to learning mathematics, that is, either heightening learning or larning or looking at the possibility of digital gambling non holding any positive consequence at all in accomplishing educational ends. There is voluminous information in the literature about digital gambling being used in the educational scene, more often in scientific discipline and mathematics-related topics. Eck ( 2006 ) asserts that digital game-based acquisition has been unpopular for old ages until 2006 but get downing 2003 the involvement in the use of digital games to back up larning in assorted Fieldss have already started ( Wolz et al, 2005 ) . Habgood et Al ( 2005 ) , on the other manus reference that since the 1980s, there has been significant literature demoing how digital games are really related to instruction and acquisition. Since 2006, there has been a turning involvement in the usage of digital games for acquisition and harmonizing to the writer, advocates of this type of learning have been rather taken aback by the alterations that have been go oning. Harmonizing to Eck ( 2006 ) , this can be mostly attributed to three of import factors. The first of these factors is that advocates of digital game-based acquisition have unfailingly continued research on this new larning aspect and printing them through books, essays and articles with writers such as Marc Prensky, James Paul Gee and Clark Aldrich, to call a few. In the web, one would happen a volume of information that discusses about digital games as tools for acquisition, some showing the theoretical concepts underlying the tool while other readings provide empirical researches that aimed to accomplish specific ends in digital game-based acquisition. Second, the current coevals which is fundamentally the Internet coevals and instead, Eck ( 2006 ) calls the â€Å" digital indigens † play a big function in the broad credence of digital games as acquisition tools. Persons who were fundamentally borne and have practically lived the Net coevals adapt good to a fast-paced life welcoming and synthesising assorted sorts of information at any one clip. The â€Å" digital indigens † as Eck ( 2006 ) relates, someway became disentangled with the conventional ways of acquisition and normally enjoys speedy interactions. Besides, first-class ocular accomplishments used for larning are what embody the current coevals and this accomplishment is something that would tremendously prefer digital game-based acquisition. Hoyles and Noss ( 2006 ) even reference that kids, with the emerging involvement in games as tools for acquisition, even heighten their abilities to plan their ain games and drama with them after, utilizing certain tools , one of which is the Playground, where in general, kids are able to pull strings alive characters. The increased celebrity that games have fundamentally acquired through the old ages is the 3rd factor that says why digital game-based acquisition is widely accepted as of recent. Digital games are merely everyplace and come in assorted media, therefore doing it more accessible to the general populace and therefore more apprehended. As if to farther set up how games have been used to heighten larning today, Prensky ( 2001 ) describes the many chances connected with digital games-based acquisition. The writer asserts nevertheless that digital games are merely options used by educational establishments to farther pupil acquisition. Harmonizing to him, a new paradigm of acquisition has emerged and this is larning through playing. He cites some of the activities which are chiefly digital games incorporated in assorted degrees of instruction. Some of these are typing games, pre-school acquisition of the alphabet through computing machines and computing machine cheat being used by K-12 pupils. For grownup scholars, like in the instance of those preparation in the armed forces, the existent conflict in the battleground has been re-created through digital games and military trainees have to play these games that resemble a realistic conflict as simulations of the true conflict that has to go on when they serve the state . Indeed, the computing machines and the package for digital games that have been created and made more realistic by package experts have provided manners of larning for immature and big scholars.Digital Games in EducationSandford and Williamson ( 2005 ) describe computing machine games and picture games as digital applications which individual or groups of participants control utilizing a personal computing machine or some other media such as a PlayStation. The writers suggest that by playing digital games, participants are able to hone accomplishments in confronting challenges that are more complex than what they encounter in school. The environment that digital games provide to participants is a learning environment. While playing, gamers are confronted with ambitious state of affairss that they need to decide to win in the game. This provides participants the accomplishment to confront realistic jobs of the same sort in the hereafter. While playing, gamers are besides provided options which mean they have to prosecute themselves in some decision-making exercising and be able to see the effects of their determinations or actions. Identifying with the characters of the game is besides another facet that participants deal with when playing computing machine or picture games. Particularly in role-playing games, participants are besides able to heighten their vocabulary, familiarising themselves with the footings used in the game that normally come because of the devices that the character in the game has to utilize. In this manner, participants will larn to understand the whole character being portrayed in the game. Socialization is besides enhanced by digital games as participants would usually be affiliated with certain groups which have common ends while playing. Squire ( 2003 ) relates some of the features of digital games which make it utile for the educational scene. A digital game provides participants with drill and pattern. Presently, this map of computing machine games makes it of import for pedagogues because of its incorporation into the traditional course of study as exercisings that will enrich the acquisition of the pupils as they immerse through it during single survey times. The other property of digital games that makes it utile for the educational scene is the being of simulation and scheme games. Simulation games provide the participants a image of the world, within the walls of the house, the schoolroom or a computing machine store. Squire ( 2003 ) portions two types of simulations used and these are low-fidelity and hi-fidelity simulations. Hi-fidelity simulations try every bit near as possible to mime the interactions and state of affairss that may be experienced if it were to go on in existent life. Low-fidelity simulatio ns, on the other manus, are meant to supply system simplification so that some of import constituents of the system may be highlighted. Video games that are both educational and entertaining let the pupil participants to pull strings some variables which in existent life, an ordinary pupil can non change merely yet. Players can besides larn about different topics of involvement when they engage in educational games that will do them presume a certain function or personality. In this manner, the pupil is besides given the opportunity to see state of affairss in assorted positions. Digital games besides make it possible for the participants to visualise a peculiar in three-dimensional infinite hence increasing apprehension of the affair. Gros ( 2007 ) asserts that digital games can be used by scholars to get cognition and larn certain schemes. The writer cites the survey conducted by Nussbaum and co-workers in 1999 with 300 4th twelvemonth pupils as topics. A series of games in linguistic communication and mathematics was developed utilizing Gameboy and that the games have characters that the pupils can place with. In mathematics specifically, the end of holding the pupils play the game is to familiarise themselves with the cardinal construction of accomplishments and mathematical thought every bit good as larning arithmetic and geometry. The instructors were able to besides larn utilizing the instrument used in the experiment in 2 to 3 months and feedbacks from the pedagogues themselves reveal that videogame is an instrument that is easy learned and used and can function as extra learning stuff that they can utilize as back-up for the conventional instruction stuffs that they are already utilizing. Games have besides found its utility in Science and Engineering topics, in general. In the instruction system of the United States Science and Engineering, Mayo ( 2007 ) asserts that picture games have played of import functions in turn toing lacks in the system because of five primary grounds. One of these grounds is monolithic range. The Internet has provided a manner for persons, pupils and even those who are already in the on the job category, to acquire entree to digital games. Some of these games can be downloaded for free, while others have to be purchased. Besides, the games need non be violent as there are games that educate users about assorted subjects. As the writer relates, these games are non really portion of the educational system as pupils did non entree these games through the four walls of the schoolroom but merely the same, pupils learn. The 2nd ground is effectual larning paradigms. The act of playing video games is associated with enhanced larning results because the undermentioned accomplishments are being honed while playing: experiential and inquiry-based acquisition, self-efficacy, end scene, cooperation or squad playing and uninterrupted feedback ( Mayo, 2007 ) . Enhanced encephalon chemical science is the 3rd ground behind the potency of video games in turn toing jobs in instruction. Mayo ( 2007 ) asserts that a survey in 1998 established the relationship between the sum of dopamine nowadays in the encephalon of the participant and his/her public presentation in the game. Dopamine serves to excite acquisition of the participant. It must be taken into consideration, nevertheless, that the game tested in the 1998 survey is non educational in nature and hence subsequent surveies are still necessary. Time on bet oning undertaking is the 4th ground as participants normally take more than a twosome of hours to play digital games. If lessons in school have to be incorporated in these games, efficaciously, so it is uniting amusement with acquisition and pupils now take more clip larning than they did before with conventional acquisition. The last of these five grounds is larning results informations which suggest that have already been surveies conducted which compared the larning results of pupils subjected to games while larning and those under the traditional acquisition. It must be considered nevertheless that the games used in the ratings are non the popular commercial games that can be seen played today, but so the â€Å" not-so-big-time † games are still digital games and hence portion of the concern of looking how these games can better acquisition ( Mayo, 2007 ) . Squire et Al ( 2004 ) elaborate on an empirical survey conducted among 96 pupils, of which 61 were assigned to the experimental group and 35 to the control group. The experimental group played Supercharged! In their Physicss category apart from the synergistic talks on electrostatics and other addendum stuffs provided to them by the instructor. The same instructor provided electrostatics lessons to the control group through synergistic lessons, observations and experiments. Supercharged! Is an electromagnetism simulation game developed through the aid of John Belcher, an MIT physicist? The game itself is chiefly be aftering and playing as participants have to travel through electromagnetic labyrinths and playing with charges to command a ship. Consequences of the survey showed that pupils belonging to the experimental group had better public presentation than those in the control group in footings of construct comprehension. Merely to add to the treatment on the inventions done for acquisition, in universities, where higher instruction can be acquired, engineering has besides been embraced. Together with this are the developments effected in order to supply larning to college pupils. Brown ( 2001 ) asserts that in this digital age, the universities have besides done their portion in bettering instruction. One of the inventions that have been taken is the integrating of studio classs as replacing for lecture-based introductory classs. In the studio classs, the pupils have the opportunity to see talk, recitation and research lab, all in one incorporate class. The module is besides being given a better environment to learn synergistic lessons. The studio courses accommodate big categories but can manage an array of activities, digital and non-digital within the category. The MIT Media Lab is another invention that has been brought to the universities. In this lab, theory and application are brought together in one category. The lab provides the category a collaborative environment where pupils can work out solutions to existent life jobs despite being confined in the lab. Brown ( 2001 ) besides adds that computing machine games, specifically, role-playing games ( RPG ) with multiple participants online have besides transformed the ways of larning. In RPGs, participants do non merely vie but they are besides able to make and set up groups. The higher instruction sees this as a theoretical account for constructing a networked acquisition environment. Players, by prosecuting in RPGs experience interaction with other participants as they swap their cogwheels and techniques among members of their group. The pupils ‘ originative and strategic accomplishments are besides being honed as they try to spread out their functions within the game. The literature discoursing the usage of digital games in mathematics instruction in the Kingdom of Saudi Arabia ( KSA ) seems to be scarce. Al-Wakeel ( 2001 ) asserted that in the yesteryear, universities in KSA deficiency adequate computing machine instruction plans which are besides of high-quality. There have been attempts to beef up computing machine instruction in KSA but have failed non because the purposes were non good but because design of the plans was non planned good. Furthermore, there is a noteworthy scarceness in professionals who are subjects who could learn computing machine instruction. This is apparent in the past plans preparation of computing machine professionals who came from outside KSA. There is besides concern in research of computing machine applications that can be used to better instruction. To turn to this, KSA revamped its educational system with the constitution of Comprehensive Education Programs in the College of Computer and Information Sciences ( C CIS ) . With such move, although there are besides obstructions hurdled, research in computing machine instruction may be done including the geographic expedition of the usage of digital games in learning mathematics to KSA pupils. Because of sensed scarceness of researches done in this country in KSA, this research will be chiefly done to research the usage of digital games in acquisition and learning mathematics to profit and ease educational ends, with peculiar scene in the Kingdom of Saudi Arabia. This research will be conducted in order to look into the consequence of digital game-based acquisition to pupils ‘ motive and academic public presentation, peculiarly among pupils in the secondary degree of instruction.The Future of Digital Games-Based LearningDigital games provide agencies of accomplishing a figure of ends. Prensky ( 2001 ) relates that through digital games-based acquisition, motive for larning topics that are hard to learn can now be achieved. This motive works in both ways. If the pupil finds topics to be deadening, so integrating digital games into the topic will do it interesting. On the other manus, if the pupil finds the lesson excessively complex, so digital games can be used to su pply an alternate manner of showing the topics to the category in a manner that will direct the feeling of being hard to something that they will larn and bask at the same clip. The usage of digital games in larning besides provides an chance for a conjunct attempt among people in different Fieldss such as instructors, content experts and digital game developers. In footings of the being of the Internet, the usage of digital games in instruction and acquisition will ensue to holding the Internet non merely as a medium of instruction but will be a lively locale of forum for users and manufacturers of games to get at new constructs everyday for larning that will do its manner through the scholars via digital games. There will besides be a uninterrupted thought of how digital games can be improved and innovated to outdo function the intent of conveying instruction to the pupils at its fullest potency, thereby bring forthing alumnuss will all-around personalities who can do determinations non merely in conjectural state of affairss but in realistic conditions as good. Squire ( 2003 ) believes that since the 1980s, there has been a important betterment in the gambling engineering but so integrating these betterments into larning environments is one missing measure in order for digital game-based acquisition to boom. The writer comes up with his ideas on the hereafter of picture gambling in instruction. First away, the writer suggests that pedagogues have been keen on buying educational and entertaining digital games that are commercially available presents. Harmonizing to the writer, there is increased frequence in the usage of ‘edutainment ‘ but so there is non much evidence-based research which has been conducted to demo how these games really work. Design experiments must be incorporated into the work of games research so as to do educational games be more utile for instructional engineers and therefore set up research from at that place. Second, instructional engineers who design the synergistic acquisition environments of larning games can besides acquire lessons from the present inventions in gambling. The writer cites two facets of gambling that harmonizing to him hold non been to the full studied and these are synergistic fiction and online gambling. Synergistic fiction will supply instructional engineers information on how characters can germinate and develop in an synergistic environment. Online gambling, on the other manus, can supply instructional engineers valuable information on the design of on-line environments. Finally, by simply taking a close expression at all the digital games that have abound presents in whatever medium such as those streaming in the cyberspace or games installed in personal computing machines, one would really happen himself amazed at how the design, sounds and artworks have evolved through the old ages. The many games found online every bit good as those played in picture houses and in the comfort of the places have all passed through betterments. The artworks about resemble that of real-life persons every bit good as the motions of the objects in the digital game. Aesthetics has continuously improved to the pleasance of consumers. Possibly, for educational games, this can besides be done. The creativeness in coming up with new designs and new games is one of the aspects of digital game-based acquisition that can be improved in the hereafter.

Sunday, January 5, 2020

Suicide The Easy- Dreadful Outlet - 564 Words

I was reading a few posts on Facebook when I saw one that got my attention. It was about a girl that had committed suicide. She cut her wrists and left a note, where she explained why she did it, in a few words it said â€Å"I can’t take it anymore, everything is coming down, and it is the only way to stop the pain†. No one ever realized that she was sad, no one knew that she wasn’t feeling good not even her boyfriend or sisters, she was alone, in constant pain and no one ever knew about it. There are a lot of things that make people commit suicide, I’d like to explain what causes suicidal thoughts or suicide in the life of any teenager or adult, no one is exempted, anyone could be the suicide’s next victim. Suicide is commonly associated with depression; but, it is proven that it also tends to have stretch relations with many other psychiatric disorders and life and family events as well. First of all a very common cause is circumstances such as a stressed life, this includes serious financial or interpersonal relations problems. When a person doesn’t know how to solve this kind of situations, they tend to think that death is the easiest way out. It is the second most common cause of death in teenagers, just like this girl many other people do it to â€Å"solve† their problems. Another cause might be parents with a history of depression. A study done by Dr. David Brent, psychiatrist at the University Of Pittsburgh Medical Center stated that â€Å"a first-degree relative -- a parent,Show MoreRelatedThe War Had A Deep Impact On The American Veterans And Our Society2096 Words   |  9 Pages(Moffett). â€Å"Fiction, films, and television programs depicted Vietnam vets as drug-crazed psychotic killers, as vicious executioners in Vietnam and equally vicious menaces at home† (Oxford Companion). The 1978 movie The Deer Hunter, â€Å"explores the dreadful Vietnam experiences of three hunting buddies from a small town in Pennsylvania.† (Pendergast) Also, in 1978, the movie Coming Home, starring John Voight â€Å"as a handicapped Vietnam veteran† (Pendergast) who returns from the war angry and bitter. JaneRead MoreGambling a Bad Bet5057 Words   |  21 Pagescommunity only sees that there’s a million-dollar lottery and thinks: ‘Le t’s buy a few tickets and maybe I can win and pay back all my bills and take a nice vacation.’ That person does not think about the gambling addict, about the broken home, about the suicide that accompanies gambling addiction.†8 How truly rings the Bible’s warning that, â€Å"He that is greedy of gain troubleth his own house† (Proverbs 15:27). It’s time we realized that behind all of the glitter, greed, and glamour of big scale casino gamblingRead MoreFor Against by L.G. Alexander31987 Words   |  128 Pageswhich obtain in pre-literate communities. We become utterly dependent on the two most primitive media of communication: pictures and the spoken word. Television encourages passive enjoyment. We become content with second-hand experiences. It is so easy to sit in our armchairs watching others working. Little by little, television cuts us off from the real world. We get so lazy, we choose to spend a fine day in semi-darkness, glued to our sets, rather than go out into the world itself. Television mayRead MoreIgbo Dictionary129408 Words   |  518 Pagesnot confirm. At a later date, after his transfer to Umuahia, he added further words which are not necessarily correct in Onitsha; these are the red ink entries in the MS. At first glance, I thought the publication of this MS would be comparatively easy. The obvious course seemed to be to re-transcribe it from the Old orthography into the Official orthography, check and where necessary re-write the tones4 and eliminate any forms which were found to be not in current use in Onitsha. The major difficulty

Saturday, December 28, 2019

Physician Assisted Suicide Should Be The Choice Of The...

Abstract Physician assisted suicide is the process of ending one’s life with the administration of lethal injection with the assistance of a physician. Throughout the years, euthanasia has become a controversial topic, determining whether not it is ethical for a doctor to end a patient’s life. On one side of the argument, the negative term suicide creates this illusion of sin and many citizens believe that the task of ending one’s life should not be placed in the hands of a doctor. Doctors have a code that they must follow, promising to do as much as possible to save a life. But when there is nothing more a doctor could do, is physician assisted suicide wrong? Those who support euthanasia often state that this is a form of regaining control of a horrific situation, and with the assistance of their trusted doctor, they are able to die with dignity. Physician Assisted suicide should be the choice of the patient and not the state. Physician assisted suicide, also known as active euthanasia, has been a controversial subject throughout the years dating as far back as the 1800s. In the United States, there have been great debates as to if a sickly individual has the right to end their own life with the assistance of a physician. Many people see the word ‘suicide’ and automatically have a negative connotation associated with it. Suicide is considered the act of taking one’s life and some would go as far as to say it is committing murder. On the other side of theShow MoreRelatedUtilitarian And Virtue Ethics Of Physician Assisted Suicide1314 Words   |  6 PagesPhysician Assisted Suicide Physician assisted suicide or PAS is a controversial topic in the world today. But the important question is, should physician assisted suicides be allowed in cases such as: the patient’s suffering is far too great and there is no chance of them getting better? This is a highly debated issue, that has activist groups on both sides fighting for what they think is the right thing to do. Physician assisted suicides can stop the excruciating pain a patient is in, especiallyRead MoreThe Debate Of Assisted Suicide1747 Words   |  7 Pagestopic of assisted suicide is very controversial and is heavily debated upon all around the world. While physician assisted suicide is only legal in the Netherlands, Switzerland, and a few states in the U.S., it is illegally practiced widely by physicians and nurses, such as Dr. Jack Kevorkian. I first heard of physician assisted suicide when the death of Dr. Kevorkian, an assisted suicide advocate and a suicide aid, was on the news in 2011. Ke vorkian assisted in the suicide of many patients who couldRead MoreShould Physician Assisted Suicide Be Legal?847 Words   |  4 PagesShould-Physician Assisted Suicide Be Legal In Every State When it comes to the topic of, should physician-assisted suicide be legal in every state, most of us will readily agree that it should be up to a terminally ill person to make that decision. Whereas some are convinced that it is inhumane, others maintain that it is a person’s decision to end their own life. I agree that physician-assisted suicide should be legal in every state because in most cases, people that are terminally ill should haveRead MoreThe Ethics Of Physician Assisted Suicide1723 Words   |  7 PagesPhysician assisted suicide, the suicide of a patient suffering from an incurable disease, effected by the taking of lethal drugs provided by a doctor for this purpose. The question of whether or not this practice should be made legal in the United States has been one of controversy since 1997. Beginning with the case of Washington v. Glucksberg, where the United States Supreme Court ruled that the matter of the constitutionality of a right to a physician’s a id in dying, was best left up to the statesRead MorePhysician Assisted Suicide : Who Should Decide If A Terminally Ill Person?1146 Words   |  5 PagesGemini Government Siembor Who should decide if a terminally ill person has the right to commit physician-assisted suicide? Introduction Physician Assisted Suicide has been a very controversial topic in the recent years. P.A.S can also be known as physician assisted death or euthanasia. Many states wonder wither this practice is morally right or wrong. Physician Assisted Suicide is when a doctor administers patient lethal drugs, upon the request of the patient, with the end result being deathRead MoreShould Physician Assisted Suicide Be Legalized?1426 Words   |  6 PagesPhysician assisted suicide is also known as assisted suicide. It is a very controversial procedure. It is not favored by many. However, in present day society is little bit inclined towards assisted suicide. There is ongoing debate on the legalization of assisted suicide. The main reason to oppose of assisted suicide is the fear of mistreatment of the patient, abuse of power and so on. In contrary, many see assisted suicide as a way to decrease pain in the end of life. Read MorePhysician Assisted Suicide : The Voluntary Termination Of One s Own Life1378 Words   |  6 PagesRight to Die Physician assisted suicide has been practiced over the past couple centuries and is beginning to spark the interest in many people who suffer from terminal diseases. Physician assisted suicide is the voluntary termination of one s own life by administration of a lethal substance with the direct or indirect assistance of a physician (Physician-assisted Suicide). Starting in the early 1800 s, physicians did all they could to save the lives of their patients which included copiousRead MoreThe Debate Of Physician Assisted Suicide1321 Words   |  6 PagesThe Debate Surrounding the Topic of Physician Assisted Suicide Who gets to make the choice whether someone lives or dies? If a person has the right to live, they certainly should be able to make the choice to end their own life. The law protects each and everyone’s right to live, but when a person tries to kill themselves more than likely they will end up in a Psychiatric unit. Today we hear more and more about the debate of Physician assisted suicide and where this topic stands morally and ethicallyRead MorePhysician Assisted Suicide1226 Words   |  5 Pagesï » ¿ Physician Assisted Suicide There are instances when people who are terminally ill or severely injured who want to terminate their own lives. Sometimes, due to the state of their injuries or conditions, those people are unable to end their own pain. It is in many of these cases that the patients request assistance in their suicides. This kind of request is like to happen in facilities where the patient receives long term or permanent care. Physician assisted suicide is a hotly contested issueRead MoreRichard Doerflinger s Argument Against Physician Assisted Suicide1465 Words   |  6 Pagesagainst physician-assisted suicide. In his article he starts by saying that killing an innocent person is against the Jewish and Christian worldviews. He argues that those in favor of assisted suicide put less, if no, value on human life. He quoted an advocate of assisted suicide, Attorney Robert Risley, who stated that a life of suffering â€Å"racked with pain,† is â€Å"not the kind of life we cherish.† Roer flinger says that advocates argue for a pro-choice look at the issue instead of what should be viewed

Thursday, December 19, 2019

Emotional Intelligence And Effective Leadership - 1426 Words

Assignment 1: Emotional Intelligence and Effective Leadership Vigilkumar C. Patel BUS520: LEADERSHIP AND ORGANIZATIONAL BEHAVIOUR Dr. Eartha Eve Barnett October 29th 2015 â€Å"Emotional Intelligence and Effective Leadership†, one of the most important constructs in leadership today is the concept and application of emotional intelligence (EI). Emotional Intelligence (EQ or EI) is a term created by two researchers named Peter Salavoy and John Mayer who developed it as a psychological theory which was later popularized by Dan Goleman in his 1996 book (Emotional Intelligence). EI can be described as, A form of intelligence relating to the emotional side of life, such as the ability to manage one s own and others emotions, to†¦show more content†¦When the second person returned home and found that the kids were noisy he just told himself, â€Å"well, why should I shout at the kids, they are not the ones to blame for my feelings, they always make that loud noise while playing. The main reason i am feeling bad is because of my boss†. That person recognized his emotions, thought about them, then acted in an emotionally intelligent way. Emotional intelligence taps into a fundamental element of human behavior that is distinct from our intellect. There is no known connection between intelligent quotient (IQ) and emotional intelligence; we simply cannot predict EI based on how smart someone is. Intelligence is the ability to learn, and it’s the same at any age of our life. On the other hand, EI is a flexible set of skills that can be acquired and improved with practice. Although some people are naturally more emotionally intelligent than others, we can develop high emotional intelligence even if we aren’t born with it. The concept of EQ argues that IQ is too narrow; it says that there are wider areas in the EQ that enables the successfulness of a person. Having only high IQ is not enough for getting success, which was tended to be the traditional measure of intelligence, which ignores essential behavioural as well as characteristic elements. Despite possessing a high IQ rating, it is not sure that success will follow us. Emotional intelligence does

Wednesday, December 11, 2019

Contention that the proposed curfew to ban probat Essay Example For Students

Contention: that the proposed curfew to ban probat Essay ionary drivers fromdriving between 11pm-5 am must be implementedForm: letter to the editorTo the editor,In June 2000, my brother was involved in a tragic car accident. Whiledriving home from speech night, he was hit by a careless motorist, his carcrashing into a nearby tree. My brother escaped alive, though to be foreverconfined to a wheelchair. The passengers of the hoon car however, were notso lucky. Their alcohol induced euphoria and their ignorant actionsresulted in their wasteful deaths. The detrimental harm caused byirresponsible young drivers must be stopped. The proposed curfew to banfirst year probationary drivers from driving between 11pm and 5 am must beimplemented to decrease the deaths of young Victorian drivers. Young drivers are more susceptible to driving accidents at night. Statistics presented by the TAC show that 24% of drivers killed in 2003were between the ages of 18-25, an age group that represents merely 14% ofVictorian licence holders. 79% of these accidents were single vehicleaccidents, while 56% of these deaths occurred at night, from 8pm-6am, hourswhere the number of vehicles on roads is minimal. It is clearly evidentfrom these abhorrent figures that it is inherently hazardous for youngdrivers to be driving during late hours, as seen in muck up day where thepresence of alcohol and a foolish decision have resulted in the tragicdeath of a young man. Isnt this what we should be stopping?One must also recognise that the majority of these accidents are not meremisfortunes, but the imminent outcomes of reckless risk-taking behaviours. While realising certain risks of their actions, over-confidence anddrunkenness often compels young drivers to neglect this sense of danger. This leads to aggressive driving behaviours and displays of terrifyingspeeding in high performance vehicles. Senior Sergeant Burbige correctlystates: Young drivers, particularly young male drivers, seem to think thatthey are invincible in these kinds of cars, This is all too clear in thefilm, where the idea of speed and making sharp turns dominate the minds ofRyan and his friends. News of young drivers suffering fatal crashes intheir powerful weapons at night are heard of all too often. Can we allowthese deplorable tragedies to continue? I should think not. Furthermore, a recent study by the Australian Drug Foundation has exposedalarming levels of binge drinking among teenagers, which can be related todriving accidents. These shocking findings are mirrored in drink driving inyoung drivers. From 2000-2001, 2247 P-plate drivers were caught with ablood alcohol reading. The abominable drug, alcohol, has detrimentaleffects on the mental state of a person, impairing vision and rationalthinking. Being intoxicated with such a substance surely impairsadolescents ability to judge the risks and consequences of their actions. As stated by Ryans friend, after drinking alcohol, while knowing the risksinvolved, he would still drive. We must enforce a curfew to inject harshconsequences into the minds of the drivers, compelling them to take seriousthought in their self-destructive behaviours. Some may argue that the curfew, like the drink driving campaigns, will notresolve the problem. Lets use common sense. The curfew can reduce thesuffering and the amount of deaths occurring on our roads. This willundoubtedly save the lives of countless young Victorians. Opposition to thecurfew demonstrates an obvious lack of concern for the personal safety ofyoung drivers. The harsh consequences which may lead from breaking of thecurfew will insert a fear into the minds of adolescents, the fear thatwhile they may escape an accident with their skilful driving abilities ,they may be caught with a $2000 dollar fine, or even jail. Faced with suchconsequences, would not young drivers put more serious thought into theiractions?The current appalling statistics of probationary driver death on Victorianroads is outrageous. It is destroying potential young Victorians, whileinflicting lamentable harm upon their families and communities. Theproposed curfew to prohibit probational drivers from driv ing at night,along with its severe consequences, must be implemented to put an end tothese atrocities. .u6a8c71a3a7337c7d475bc60a2c892049 , .u6a8c71a3a7337c7d475bc60a2c892049 .postImageUrl , .u6a8c71a3a7337c7d475bc60a2c892049 .centered-text-area { min-height: 80px; position: relative; } .u6a8c71a3a7337c7d475bc60a2c892049 , .u6a8c71a3a7337c7d475bc60a2c892049:hover , .u6a8c71a3a7337c7d475bc60a2c892049:visited , .u6a8c71a3a7337c7d475bc60a2c892049:active { border:0!important; } .u6a8c71a3a7337c7d475bc60a2c892049 .clearfix:after { content: ""; display: table; clear: both; } .u6a8c71a3a7337c7d475bc60a2c892049 { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .u6a8c71a3a7337c7d475bc60a2c892049:active , .u6a8c71a3a7337c7d475bc60a2c892049:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .u6a8c71a3a7337c7d475bc60a2c892049 .centered-text-area { width: 100%; position: relative ; } .u6a8c71a3a7337c7d475bc60a2c892049 .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .u6a8c71a3a7337c7d475bc60a2c892049 .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .u6a8c71a3a7337c7d475bc60a2c892049 .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .u6a8c71a3a7337c7d475bc60a2c892049:hover .ctaButton { background-color: #34495E!important; } .u6a8c71a3a7337c7d475bc60a2c892049 .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .u6a8c71a3a7337c7d475bc60a2c892049 .u6a8c71a3a7337c7d475bc60a2c892049-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .u6a8c71a3a7337c7d475bc60a2c892049:after { content: ""; display: block; clear: both; } READ: Grapes of wrath 2 EssayYours faithfullyRoger TaoConcerned Probationary Driver

Wednesday, December 4, 2019

Irving Layton, Keine Lazarovitch Essay Example

Irving Layton, Keine Lazarovitch Essay Keine Lazarovitch was written by Irving Layton in 1961. He name the poem after his late mother. He wrote this poem as a tribute to his mother death,which died at the age of 89. The poem is about his grief about her mother death and how much he admire and love her . Throughout the poem we can see clearly the theme of the poem,how the usage of poetic form and imagery effect the reader. The speaker use his late mother name as the tittle of the poem. He is not using the poem to tell us that he hate his late mother, but he write the poem to show how much he care about her mother and how her mother influence his writing. stanza 4 we can see how much he admire her mother dignity, by sayaig that he will may never find someone who have such dignity like her mom. The central theme of this poem is grief for the loss of loves one. We know how much he love his mother. The events that describe in the poem is not only the mourn of his mother but also how much he loves and admire his mother. Further more,the central theme of the poem is grief. He wrote this poem couple of years after his mother death as a remembercance of her death and to honour her. Irving Layton use anaylsis of poetic form to emphesize his idea about her mother and er death. First of all the mood of the speaker was lonely and dpressing because he still mourning her mother death. Also from the tone that the speaker use we can see that he is deeply afected by her mother death. Another thing that emphesize her grief for her mother is the diction in the poem,by choosing certain words to emphesize his idea. lrving layton choose to use word cold instead of chill which indicating death. Another word that he choose to empheze his idea is hollow instead of hole and curse instead of spell. Hollow indicating his loss and grief of her mother and urse is indicating death. We will write a custom essay sample on Irving Layton, Keine Lazarovitch specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Irving Layton, Keine Lazarovitch specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Irving Layton, Keine Lazarovitch specifically for you FOR ONLY $16.38 $13.9/page Hire Writer Furthermore, Irving use the 4 line stanza form,which have a-b-a-b, c-c-c-d, or c-c-b-d rhyme. Irving layton choose this form stanza and rhyme is not only to get reader attention on the key word which describing her mother, that can be found almost in every stanza but also to maintain the tension and flow between the poem. He also use a lot of imagery and some methaphors to emphesize the picture of her mother. Through the poem reader can imagine whats her mother was like when she was alife,because he describe it clearly through use of imagery and methaphors. stanza 4 the speaker descirbe her mother as mean and unaccommodating. Also Irving Layton use the image of her mothers cheeks hollow and gaping mouth as the sign of defiant attitude toward life. Keine Lazarovitch confront growing old and death with the same attitude and face as she did throught the life. lrving also use the image of her mother who loved god and curse his creature as a religious woman who despite or hate other peopl e. lrving use the image of her mother who is comfortless and vituperative as the sign of her who never provide comfort to other nd never receive comfort from other. The image of her mother who endlessly praised ner black eyebrows indicating now sne like to compliment and love herself. ln the poem Irving describe her mother used to toss of her gold earings which means that she was a woman of beauty but also anger. The last imagery that Irving use to desrcibe her mother is her mothers carnal assertion as the sign of sexuality. The poem most use water as a methaphors such as sea,rivers,waterfalling hair,which symbolize source of life. The water falling hair metahphorly wash her mother hard personality. Also the rivers of her red veins move into the sea is a methaphor for life leaving her body. In conlusion, Irving Layton have been successfully emphesize his idea about her mother through the usage of poetic form. Also, Irving Layton is not only have been successfully emphesize his idea, but also he have been successfully creating the image of her mother in reader head. Through the poem we also can see how much Irving Layton admire his mother dignity and how much he love her . He wrote the poem about her mother and name it after her because he wish to keep his mothers dignity to last forever.